In the case of Polygonal geometries, the topology of the resulting geometry may be invalid if topological collapse occurs due to coordinates being shifted. It is up to the client to check this and handle it if necessary. Collapses may not matter for some uses. An example is simplifying the input to the buffer algorithm. The buffer algorithm does not depend on the validity of the input geometry.
true collapsed components will be removed
The default is to not change the precision model
true the precision model of the created Geometry will be the the precisionModel supplied in the constructor.