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package org.locationtech.jts.geom; |
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import org.locationtech.jts.algorithm.Angle; |
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import org.locationtech.jts.algorithm.HCoordinate; |
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import org.locationtech.jts.algorithm.Orientation; |
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import org.locationtech.jts.math.DD; |
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|
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/** |
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* Represents a planar triangle, and provides methods for calculating various |
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* properties of triangles. |
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* |
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* @version 1.7 |
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*/ |
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public class Triangle |
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{ |
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|
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/** |
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* Tests whether a triangle is acute. A triangle is acute iff all interior |
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* angles are acute. This is a strict test - right triangles will return |
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* <tt>false</tt> A triangle which is not acute is either right or obtuse. |
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* <p> |
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* Note: this implementation is not robust for angles very close to 90 |
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* degrees. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return true if the triangle is acute |
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*/ |
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public static boolean isAcute(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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if (!Angle.isAcute(a, b, c)) |
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return false; |
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if (!Angle.isAcute(b, c, a)) |
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return false; |
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if (!Angle.isAcute(c, a, b)) |
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return false; |
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return true; |
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} |
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|
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/** |
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* Computes the line which is the perpendicular bisector of the line segment |
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* a-b. |
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* |
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* @param a |
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* a point |
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* @param b |
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* another point |
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* @return the perpendicular bisector, as an HCoordinate |
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*/ |
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public static HCoordinate perpendicularBisector(Coordinate a, Coordinate b) |
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{ |
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|
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double dx = b.x - a.x; |
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double dy = b.y - a.y; |
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HCoordinate l1 = new HCoordinate(a.x + dx / 2.0, a.y + dy / 2.0, 1.0); |
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HCoordinate l2 = new HCoordinate(a.x - dy + dx / 2.0, a.y + dx + dy / 2.0, |
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1.0); |
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return new HCoordinate(l1, l2); |
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} |
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|
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/** |
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* Computes the circumcentre of a triangle. The circumcentre is the centre of |
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* the circumcircle, the smallest circle which encloses the triangle. It is |
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* also the common intersection point of the perpendicular bisectors of the |
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* sides of the triangle, and is the only point which has equal distance to |
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* all three vertices of the triangle. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the circumcentre of the triangle |
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*/ |
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/** |
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* Computes the circumcentre of a triangle. The circumcentre is the centre of |
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* the circumcircle, the smallest circle which encloses the triangle. It is |
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* also the common intersection point of the perpendicular bisectors of the |
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* sides of the triangle, and is the only point which has equal distance to |
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* all three vertices of the triangle. |
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* <p> |
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* The circumcentre does not necessarily lie within the triangle. For example, |
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* the circumcentre of an obtuse isosceles triangle lies outside the triangle. |
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* <p> |
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* This method uses an algorithm due to J.R.Shewchuk which uses normalization |
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* to the origin to improve the accuracy of computation. (See <i>Lecture Notes |
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* on Geometric Robustness</i>, Jonathan Richard Shewchuk, 1999). |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the circumcentre of the triangle |
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*/ |
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public static Coordinate circumcentre(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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double cx = c.x; |
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double cy = c.y; |
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double ax = a.x - cx; |
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double ay = a.y - cy; |
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double bx = b.x - cx; |
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double by = b.y - cy; |
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|
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double denom = 2 * det(ax, ay, bx, by); |
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double numx = det(ay, ax * ax + ay * ay, by, bx * bx + by * by); |
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double numy = det(ax, ax * ax + ay * ay, bx, bx * bx + by * by); |
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|
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double ccx = cx - numx / denom; |
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double ccy = cy + numy / denom; |
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|
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return new Coordinate(ccx, ccy); |
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} |
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|
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/** |
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* Computes the circumcentre of a triangle. The circumcentre is the centre of |
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* the circumcircle, the smallest circle which encloses the triangle. It is |
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* also the common intersection point of the perpendicular bisectors of the |
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* sides of the triangle, and is the only point which has equal distance to |
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* all three vertices of the triangle. |
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* <p> |
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* The circumcentre does not necessarily lie within the triangle. For example, |
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* the circumcentre of an obtuse isosceles triangle lies outside the triangle. |
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* <p> |
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* This method uses {@link DD} extended-precision arithmetic to |
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* provide more accurate results than {@link #circumcentre(Coordinate, Coordinate, Coordinate)} |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the circumcentre of the triangle |
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*/ |
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public static Coordinate circumcentreDD(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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DD ax = DD.valueOf(a.x).subtract(c.x); |
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DD ay = DD.valueOf(a.y).subtract(c.y); |
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DD bx = DD.valueOf(b.x).subtract(c.x); |
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DD by = DD.valueOf(b.y).subtract(c.y); |
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|
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DD denom = DD.determinant(ax, ay, bx, by).multiply(2); |
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DD asqr = ax.sqr().add( ay.sqr()); |
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DD bsqr = bx.sqr().add( by.sqr()); |
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DD numx = DD.determinant(ay, asqr, by, bsqr); |
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DD numy = DD.determinant(ax, asqr, bx, bsqr); |
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|
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double ccx = DD.valueOf(c.x).subtract( numx.divide(denom) ).doubleValue(); |
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double ccy = DD.valueOf(c.y).add( numy.divide(denom) ).doubleValue(); |
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return new Coordinate(ccx, ccy); |
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} |
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|
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/** |
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* Computes the determinant of a 2x2 matrix. Uses standard double-precision |
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* arithmetic, so is susceptible to round-off error. |
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* |
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* @param m00 |
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* the [0,0] entry of the matrix |
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* @param m01 |
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* the [0,1] entry of the matrix |
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* @param m10 |
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* the [1,0] entry of the matrix |
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* @param m11 |
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* the [1,1] entry of the matrix |
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* @return the determinant |
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*/ |
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private static double det(double m00, double m01, double m10, double m11) |
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{ |
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return m00 * m11 - m01 * m10; |
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} |
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/** |
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* Computes the incentre of a triangle. The <i>inCentre</i> of a triangle is |
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* the point which is equidistant from the sides of the triangle. It is also |
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* the point at which the bisectors of the triangle's angles meet. It is the |
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* centre of the triangle's <i>incircle</i>, which is the unique circle that |
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* is tangent to each of the triangle's three sides. |
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* <p> |
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* The incentre always lies within the triangle. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the point which is the incentre of the triangle |
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*/ |
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public static Coordinate inCentre(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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|
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double len0 = b.distance(c); |
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double len1 = a.distance(c); |
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double len2 = a.distance(b); |
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double circum = len0 + len1 + len2; |
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double inCentreX = (len0 * a.x + len1 * b.x + len2 * c.x) / circum; |
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double inCentreY = (len0 * a.y + len1 * b.y + len2 * c.y) / circum; |
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return new Coordinate(inCentreX, inCentreY); |
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} |
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/** |
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* Computes the centroid (centre of mass) of a triangle. This is also the |
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* point at which the triangle's three medians intersect (a triangle median is |
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* the segment from a vertex of the triangle to the midpoint of the opposite |
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* side). The centroid divides each median in a ratio of 2:1. |
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* <p> |
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* The centroid always lies within the triangle. |
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* |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the centroid of the triangle |
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*/ |
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public static Coordinate centroid(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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double x = (a.x + b.x + c.x) / 3; |
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double y = (a.y + b.y + c.y) / 3; |
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return new Coordinate(x, y); |
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} |
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/** |
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* Computes the length of the longest side of a triangle |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the length of the longest side of the triangle |
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*/ |
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public static double longestSideLength(Coordinate a, Coordinate b, |
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Coordinate c) |
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{ |
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double lenAB = a.distance(b); |
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double lenBC = b.distance(c); |
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double lenCA = c.distance(a); |
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double maxLen = lenAB; |
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if (lenBC > maxLen) |
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maxLen = lenBC; |
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if (lenCA > maxLen) |
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maxLen = lenCA; |
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return maxLen; |
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} |
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/** |
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* Computes the point at which the bisector of the angle ABC cuts the segment |
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* AC. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the angle bisector cut point |
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*/ |
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public static Coordinate angleBisector(Coordinate a, Coordinate b, |
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Coordinate c) |
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{ |
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/** |
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* Uses the fact that the lengths of the parts of the split segment are |
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* proportional to the lengths of the adjacent triangle sides |
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*/ |
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double len0 = b.distance(a); |
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double len2 = b.distance(c); |
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double frac = len0 / (len0 + len2); |
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double dx = c.x - a.x; |
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double dy = c.y - a.y; |
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Coordinate splitPt = new Coordinate(a.x + frac * dx, a.y + frac * dy); |
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return splitPt; |
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} |
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|
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/** |
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* Computes the 2D area of a triangle. The area value is always non-negative. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the area of the triangle |
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* |
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* @see #signedArea(Coordinate, Coordinate, Coordinate) |
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*/ |
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public static double area(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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return Math |
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.abs(((c.x - a.x) * (b.y - a.y) - (b.x - a.x) * (c.y - a.y)) / 2); |
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} |
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|
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/** |
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* Computes the signed 2D area of a triangle. The area value is positive if |
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* the triangle is oriented CW, and negative if it is oriented CCW. |
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* <p> |
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* The signed area value can be used to determine point orientation, but the |
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* implementation in this method is susceptible to round-off errors. Use |
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* {@link Orientation#index(Coordinate, Coordinate, Coordinate)} |
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* for robust orientation calculation. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the signed 2D area of the triangle |
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* |
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* @see Orientation#index(Coordinate, Coordinate, Coordinate) |
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*/ |
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public static double signedArea(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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/** |
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* Uses the formula 1/2 * | u x v | where u,v are the side vectors of the |
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* triangle x is the vector cross-product For 2D vectors, this formula |
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* simplifies to the expression below |
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*/ |
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return ((c.x - a.x) * (b.y - a.y) - (b.x - a.x) * (c.y - a.y)) / 2; |
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} |
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|
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/** |
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* Computes the 3D area of a triangle. The value computed is always |
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* non-negative. |
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* |
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* @param a |
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* a vertex of the triangle |
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* @param b |
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* a vertex of the triangle |
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* @param c |
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* a vertex of the triangle |
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* @return the 3D area of the triangle |
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*/ |
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public static double area3D(Coordinate a, Coordinate b, Coordinate c) |
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{ |
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/** |
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* Uses the formula 1/2 * | u x v | where u,v are the side vectors of the |
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* triangle x is the vector cross-product |
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*/ |
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|
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double ux = b.x - a.x; |
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double uy = b.y - a.y; |
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double uz = b.getZ() - a.getZ(); |
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|
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double vx = c.x - a.x; |
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double vy = c.y - a.y; |
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double vz = c.getZ() - a.getZ(); |
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|
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|
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double crossx = uy * vz - uz * vy; |
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double crossy = uz * vx - ux * vz; |
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double crossz = ux * vy - uy * vx; |
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|
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|
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double absSq = crossx * crossx + crossy * crossy + crossz * crossz; |
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double area3D = Math.sqrt(absSq) / 2; |
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|
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return area3D; |
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} |
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|
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/** |
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* Computes the Z-value (elevation) of an XY point on a three-dimensional |
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* plane defined by a triangle whose vertices have Z-values. The defining |
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* triangle must not be degenerate (in other words, the triangle must enclose |
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* a non-zero area), and must not be parallel to the Z-axis. |
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* <p> |
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* This method can be used to interpolate the Z-value of a point inside a |
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* triangle (for example, of a TIN facet with elevations on the vertices). |
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* |
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* @param p |
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* the point to compute the Z-value of |
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* @param v0 |
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* a vertex of a triangle, with a Z ordinate |
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* @param v1 |
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* a vertex of a triangle, with a Z ordinate |
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* @param v2 |
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* a vertex of a triangle, with a Z ordinate |
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* @return the computed Z-value (elevation) of the point |
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*/ |
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public static double interpolateZ(Coordinate p, Coordinate v0, Coordinate v1, |
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Coordinate v2) |
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{ |
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double x0 = v0.x; |
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double y0 = v0.y; |
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double a = v1.x - x0; |
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double b = v2.x - x0; |
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double c = v1.y - y0; |
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double d = v2.y - y0; |
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double det = a * d - b * c; |
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double dx = p.x - x0; |
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double dy = p.y - y0; |
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double t = (d * dx - b * dy) / det; |
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double u = (-c * dx + a * dy) / det; |
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double z = v0.getZ() + t * (v1.getZ() - v0.getZ()) + u * (v2.getZ() - v0.getZ()); |
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return z; |
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} |
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|
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/** |
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* The coordinates of the vertices of the triangle |
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*/ |
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public Coordinate p0, p1, p2; |
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|
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/** |
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* Creates a new triangle with the given vertices. |
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* |
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* @param p0 |
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* a vertex |
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* @param p1 |
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* a vertex |
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* @param p2 |
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* a vertex |
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*/ |
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public Triangle(Coordinate p0, Coordinate p1, Coordinate p2) |
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{ |
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this.p0 = p0; |
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this.p1 = p1; |
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this.p2 = p2; |
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} |
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|
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/** |
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* Computes the incentre of this triangle. The <i>incentre</i> of a triangle |
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* is the point which is equidistant from the sides of the triangle. It is |
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* also the point at which the bisectors of the triangle's angles meet. It is |
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* the centre of the triangle's <i>incircle</i>, which is the unique circle |
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* that is tangent to each of the triangle's three sides. |
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* |
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* @return the point which is the inCentre of this triangle |
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*/ |
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public Coordinate inCentre() |
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{ |
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return inCentre(p0, p1, p2); |
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} |
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|
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/** |
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* Tests whether this triangle is acute. A triangle is acute iff all interior |
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* angles are acute. This is a strict test - right triangles will return |
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* <tt>false</tt> A triangle which is not acute is either right or obtuse. |
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* <p> |
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* Note: this implementation is not robust for angles very close to 90 |
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* degrees. |
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* |
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* @return true if this triangle is acute |
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*/ |
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public boolean isAcute() |
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{ |
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return isAcute(this.p0, this.p1, this.p2); |
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} |
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|
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/** |
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* Computes the circumcentre of this triangle. The circumcentre is the centre |
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* of the circumcircle, the smallest circle which encloses the triangle. It is |
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* also the common intersection point of the perpendicular bisectors of the |
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* sides of the triangle, and is the only point which has equal distance to |
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* all three vertices of the triangle. |
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* <p> |
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* The circumcentre does not necessarily lie within the triangle. |
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* <p> |
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* This method uses an algorithm due to J.R.Shewchuk which uses normalization |
| 503 |
* to the origin to improve the accuracy of computation. (See <i>Lecture Notes |
| 504 |
* on Geometric Robustness</i>, Jonathan Richard Shewchuk, 1999). |
| 505 |
* |
| 506 |
* @return the circumcentre of this triangle |
| 507 |
*/ |
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public Coordinate circumcentre() |
| 509 |
{ |
| 510 |
return circumcentre(this.p0, this.p1, this.p2); |
| 511 |
} |
| 512 |
|
| 513 |
/** |
| 514 |
* Computes the centroid (centre of mass) of this triangle. This is also the |
| 515 |
* point at which the triangle's three medians intersect (a triangle median is |
| 516 |
* the segment from a vertex of the triangle to the midpoint of the opposite |
| 517 |
* side). The centroid divides each median in a ratio of 2:1. |
| 518 |
* <p> |
| 519 |
* The centroid always lies within the triangle. |
| 520 |
* |
| 521 |
* @return the centroid of this triangle |
| 522 |
*/ |
| 523 |
public Coordinate centroid() |
| 524 |
{ |
| 525 |
return centroid(this.p0, this.p1, this.p2); |
| 526 |
} |
| 527 |
|
| 528 |
/** |
| 529 |
* Computes the length of the longest side of this triangle |
| 530 |
* |
| 531 |
* @return the length of the longest side of this triangle |
| 532 |
*/ |
| 533 |
public double longestSideLength() |
| 534 |
{ |
| 535 |
return longestSideLength(this.p0, this.p1, this.p2); |
| 536 |
} |
| 537 |
|
| 538 |
/** |
| 539 |
* Computes the 2D area of this triangle. The area value is always |
| 540 |
* non-negative. |
| 541 |
* |
| 542 |
* @return the area of this triangle |
| 543 |
* |
| 544 |
* @see #signedArea() |
| 545 |
*/ |
| 546 |
public double area() |
| 547 |
{ |
| 548 |
return area(this.p0, this.p1, this.p2); |
| 549 |
} |
| 550 |
|
| 551 |
/** |
| 552 |
* Computes the signed 2D area of this triangle. The area value is positive if |
| 553 |
* the triangle is oriented CW, and negative if it is oriented CCW. |
| 554 |
* <p> |
| 555 |
* The signed area value can be used to determine point orientation, but the |
| 556 |
* implementation in this method is susceptible to round-off errors. Use |
| 557 |
* {@link Orientation#index(Coordinate, Coordinate, Coordinate)} |
| 558 |
* for robust orientation calculation. |
| 559 |
* |
| 560 |
* @return the signed 2D area of this triangle |
| 561 |
* |
| 562 |
* @see Orientation#index(Coordinate, Coordinate, Coordinate) |
| 563 |
*/ |
| 564 |
public double signedArea() |
| 565 |
{ |
| 566 |
return signedArea(this.p0, this.p1, this.p2); |
| 567 |
} |
| 568 |
|
| 569 |
/** |
| 570 |
* Computes the 3D area of this triangle. The value computed is always |
| 571 |
* non-negative. |
| 572 |
* |
| 573 |
* @return the 3D area of this triangle |
| 574 |
*/ |
| 575 |
public double area3D() |
| 576 |
{ |
| 577 |
return area3D(this.p0, this.p1, this.p2); |
| 578 |
} |
| 579 |
|
| 580 |
/** |
| 581 |
* Computes the Z-value (elevation) of an XY point on a three-dimensional |
| 582 |
* plane defined by this triangle (whose vertices must have Z-values). This |
| 583 |
* triangle must not be degenerate (in other words, the triangle must enclose |
| 584 |
* a non-zero area), and must not be parallel to the Z-axis. |
| 585 |
* <p> |
| 586 |
* This method can be used to interpolate the Z-value of a point inside this |
| 587 |
* triangle (for example, of a TIN facet with elevations on the vertices). |
| 588 |
* |
| 589 |
* @param p |
| 590 |
* the point to compute the Z-value of |
| 591 |
* @return the computed Z-value (elevation) of the point |
| 592 |
*/ |
| 593 |
public double interpolateZ(Coordinate p) |
| 594 |
{ |
| 595 |
if (p == null) |
| 596 |
throw new IllegalArgumentException("Supplied point is null."); |
| 597 |
return interpolateZ(p, this.p0, this.p1, this.p2); |
| 598 |
} |
| 599 |
|
| 600 |
} |
| 601 |
|