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package org.locationtech.jts.geomgraph; |
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import org.locationtech.jts.geom.Location; |
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/** |
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* A Depth object records the topological depth of the sides |
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* of an Edge for up to two Geometries. |
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* @version 1.7 |
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*/ |
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public class Depth { |
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private final static int NULL_VALUE = -1; |
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public static int depthAtLocation(int location) |
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{ |
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if (location == Location.EXTERIOR) return 0; |
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if (location == Location.INTERIOR) return 1; |
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return NULL_VALUE; |
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} |
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private int[][] depth = new int[2][3]; |
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public Depth() { |
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for (int i = 0; i < 2; i++) { |
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for (int j = 0; j < 3; j++) { |
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depth[i][j] = NULL_VALUE; |
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} |
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} |
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} |
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public int getDepth(int geomIndex, int posIndex) |
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{ |
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return depth[geomIndex][posIndex]; |
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} |
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public void setDepth(int geomIndex, int posIndex, int depthValue) |
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{ |
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depth[geomIndex][posIndex] = depthValue; |
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} |
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public int getLocation(int geomIndex, int posIndex) |
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{ |
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if (depth[geomIndex][posIndex] <= 0) return Location.EXTERIOR; |
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return Location.INTERIOR; |
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} |
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public void add(int geomIndex, int posIndex, int location) |
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{ |
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if (location == Location.INTERIOR) |
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depth[geomIndex][posIndex]++; |
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} |
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/** |
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* A Depth object is null (has never been initialized) if all depths are null. |
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*/ |
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public boolean isNull() |
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{ |
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for (int i = 0; i < 2; i++) { |
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for (int j = 0; j < 3; j++) { |
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if (depth[i][j] != NULL_VALUE) |
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return false; |
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} |
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} |
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return true; |
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} |
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public boolean isNull(int geomIndex) |
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{ |
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return depth[geomIndex][1] == NULL_VALUE; |
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} |
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public boolean isNull(int geomIndex, int posIndex) |
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{ |
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return depth[geomIndex][posIndex] == NULL_VALUE; |
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} |
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public void add(Label lbl) |
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{ |
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for (int i = 0; i < 2; i++) { |
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for (int j = 1; j < 3; j++) { |
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int loc = lbl.getLocation(i, j); |
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if (loc == Location.EXTERIOR || loc == Location.INTERIOR) { |
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if (isNull(i, j)) { |
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depth[i][j] = depthAtLocation(loc); |
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} |
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else |
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depth[i][j] += depthAtLocation(loc); |
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} |
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} |
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} |
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} |
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public int getDelta(int geomIndex) |
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{ |
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return depth[geomIndex][Position.RIGHT] - depth[geomIndex][Position.LEFT]; |
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} |
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/** |
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* Normalize the depths for each geometry, if they are non-null. |
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* A normalized depth |
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* has depth values in the set { 0, 1 }. |
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* Normalizing the depths |
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* involves reducing the depths by the same amount so that at least |
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* one of them is 0. If the remaining value is > 0, it is set to 1. |
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*/ |
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public void normalize() |
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{ |
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for (int i = 0; i < 2; i++) { |
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if (! isNull(i)) { |
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int minDepth = depth[i][1]; |
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if (depth[i][2] < minDepth) |
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minDepth = depth[i][2]; |
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if (minDepth < 0) minDepth = 0; |
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for (int j = 1; j < 3; j++) { |
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int newValue = 0; |
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if (depth[i][j] > minDepth) |
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newValue = 1; |
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depth[i][j] = newValue; |
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} |
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} |
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} |
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} |
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public String toString() |
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{ |
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return |
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"A: " + depth[0][1] + "," + depth[0][2] |
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+ " B: " + depth[1][1] + "," + depth[1][2]; |
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} |
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} |
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|