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package org.locationtech.jts.math; |
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import org.locationtech.jts.algorithm.Angle; |
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import org.locationtech.jts.algorithm.CGAlgorithmsDD; |
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import org.locationtech.jts.geom.Coordinate; |
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import org.locationtech.jts.util.Assert; |
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|
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/** |
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* A 2-dimensional mathematical vector represented by double-precision X and Y components. |
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* |
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* @author mbdavis |
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* |
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*/ |
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public class Vector2D { |
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/** |
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* Creates a new vector with given X and Y components. |
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* |
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* @param x the x component |
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* @param y the y component |
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* @return a new vector |
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*/ |
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public static Vector2D create(double x, double y) { |
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return new Vector2D(x, y); |
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} |
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|
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/** |
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* Creates a new vector from an existing one. |
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* |
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* @param v the vector to copy |
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* @return a new vector |
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*/ |
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public static Vector2D create(Vector2D v) { |
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return new Vector2D(v); |
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} |
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/** |
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* Creates a vector from a {@link Coordinate}. |
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* |
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* @param coord the Coordinate to copy |
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* @return a new vector |
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*/ |
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public static Vector2D create(Coordinate coord) { |
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return new Vector2D(coord); |
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} |
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|
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/** |
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* Creates a vector with the direction and magnitude |
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* of the difference between the |
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* <tt>to</tt> and <tt>from</tt> {@link Coordinate}s. |
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* |
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* @param from the origin Coordinate |
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* @param to the destination Coordinate |
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* @return a new vector |
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*/ |
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public static Vector2D create(Coordinate from, Coordinate to) { |
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return new Vector2D(from, to); |
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} |
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|
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/** |
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* The X component of this vector. |
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*/ |
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private double x; |
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|
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/** |
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* The Y component of this vector. |
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*/ |
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private double y; |
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|
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public Vector2D() { |
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this(0.0, 0.0); |
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} |
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public Vector2D(double x, double y) { |
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this.x = x; |
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this.y = y; |
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} |
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public Vector2D(Vector2D v) { |
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x = v.x; |
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y = v.y; |
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} |
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public Vector2D(Coordinate from, Coordinate to) { |
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x = to.x - from.x; |
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y = to.y - from.y; |
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} |
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public Vector2D(Coordinate v) { |
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x = v.x; |
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y = v.y; |
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} |
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|
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public double getX() { |
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return x; |
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} |
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|
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public double getY() { |
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return y; |
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} |
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|
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public double getComponent(int index) { |
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if (index == 0) |
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return x; |
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return y; |
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} |
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|
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public Vector2D add(Vector2D v) { |
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return create(x + v.x, y + v.y); |
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} |
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public Vector2D subtract(Vector2D v) { |
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return create(x - v.x, y - v.y); |
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} |
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|
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/** |
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* Multiplies the vector by a scalar value. |
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* |
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* @param d the value to multiply by |
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* @return a new vector with the value v * d |
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*/ |
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public Vector2D multiply(double d) { |
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return create(x * d, y * d); |
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} |
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|
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/** |
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* Divides the vector by a scalar value. |
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* |
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* @param d the value to divide by |
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* @return a new vector with the value v / d |
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*/ |
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public Vector2D divide(double d) { |
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return create(x / d, y / d); |
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} |
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public Vector2D negate() { |
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return create(-x , -y); |
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} |
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|
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public double length() { |
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return Math.sqrt(x * x + y * y); |
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} |
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public double lengthSquared() { |
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return x * x + y * y; |
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} |
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public Vector2D normalize() { |
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double length = length(); |
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if (length > 0.0) |
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return divide(length); |
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return create(0.0, 0.0); |
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} |
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public Vector2D average(Vector2D v) { |
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return weightedSum(v, 0.5); |
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} |
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|
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/** |
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* Computes the weighted sum of this vector |
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* with another vector, |
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* with this vector contributing a fraction |
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* of <tt>frac</tt> to the total. |
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* <p> |
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* In other words, |
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* <pre> |
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* sum = frac * this + (1 - frac) * v |
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* </pre> |
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* |
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* @param v the vector to sum |
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* @param frac the fraction of the total contributed by this vector |
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* @return the weighted sum of the two vectors |
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*/ |
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public Vector2D weightedSum(Vector2D v, double frac) { |
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return create( |
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frac * x + (1.0 - frac) * v.x, |
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frac * y + (1.0 - frac) * v.y); |
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} |
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|
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/** |
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* Computes the distance between this vector and another one. |
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* @param v a vector |
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* @return the distance between the vectors |
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*/ |
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public double distance(Vector2D v) |
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{ |
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double delx = v.x - x; |
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double dely = v.y - y; |
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return Math.sqrt(delx * delx + dely * dely); |
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} |
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|
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/** |
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* Computes the dot-product of two vectors |
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* |
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* @param v a vector |
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* @return the dot product of the vectors |
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*/ |
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public double dot(Vector2D v) { |
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return x * v.x + y * v.y; |
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} |
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public double angle() |
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{ |
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return Math.atan2(y, x); |
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} |
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public double angle(Vector2D v) |
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{ |
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return Angle.diff(v.angle(), angle()); |
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} |
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public double angleTo(Vector2D v) |
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{ |
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double a1 = angle(); |
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double a2 = v.angle(); |
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double angDel = a2 - a1; |
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|
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if (angDel <= -Math.PI) |
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return angDel + Angle.PI_TIMES_2; |
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if (angDel > Math.PI) |
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return angDel - Angle.PI_TIMES_2; |
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return angDel; |
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} |
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public Vector2D rotate(double angle) |
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{ |
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double cos = Math.cos(angle); |
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double sin = Math.sin(angle); |
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return create( |
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x * cos - y * sin, |
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x * sin + y * cos |
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); |
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} |
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/** |
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* Rotates a vector by a given number of quarter-circles (i.e. multiples of 90 |
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* degrees or Pi/2 radians). A positive number rotates counter-clockwise, a |
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* negative number rotates clockwise. Under this operation the magnitude of |
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* the vector and the absolute values of the ordinates do not change, only |
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* their sign and ordinate index. |
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* |
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* @param numQuarters |
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* the number of quarter-circles to rotate by |
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* @return the rotated vector. |
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*/ |
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public Vector2D rotateByQuarterCircle(int numQuarters) { |
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int nQuad = numQuarters % 4; |
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if (numQuarters < 0 && nQuad != 0) { |
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nQuad = nQuad + 4; |
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} |
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switch (nQuad) { |
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case 0: |
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return create(x, y); |
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case 1: |
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return create(-y, x); |
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case 2: |
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return create(-x, -y); |
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case 3: |
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return create(y, -x); |
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} |
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Assert.shouldNeverReachHere(); |
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return null; |
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} |
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public boolean isParallel(Vector2D v) |
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{ |
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return 0.0 == CGAlgorithmsDD.signOfDet2x2(x, y, v.x, v.y); |
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} |
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public Coordinate translate(Coordinate coord) { |
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return new Coordinate(x + coord.x, y + coord.y); |
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} |
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public Coordinate toCoordinate() { |
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return new Coordinate(x, y); |
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} |
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/** |
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* Creates a copy of this vector |
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* |
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* @return a copy of this vector |
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*/ |
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public Object clone() |
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{ |
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return new Vector2D(this); |
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} |
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|
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/** |
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* Gets a string representation of this vector |
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* |
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* @return a string representing this vector |
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*/ |
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public String toString() { |
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return "[" + x + ", " + y + "]"; |
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} |
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|
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/** |
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* Tests if a vector <tt>o</tt> has the same values for the x and y |
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* components. |
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* |
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* @param o |
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* a <tt>Vector2D</tt> with which to do the comparison. |
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* @return true if <tt>other</tt> is a <tt>Vector2D</tt> with the same |
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* values for the x and y components. |
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*/ |
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public boolean equals(Object o) { |
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if (!(o instanceof Vector2D)) { |
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return false; |
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} |
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Vector2D v = (Vector2D) o; |
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return x == v.x && y == v.y; |
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} |
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|
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/** |
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* Gets a hashcode for this vector. |
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* |
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* @return a hashcode for this vector |
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*/ |
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public int hashCode() { |
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int result = 17; |
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result = 37 * result + Coordinate.hashCode(x); |
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result = 37 * result + Coordinate.hashCode(y); |
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return result; |
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} |
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|
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} |
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|