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package org.locationtech.jts.math; |
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import org.locationtech.jts.geom.Coordinate; |
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|
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/** |
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* Represents a vector in 3-dimensional Cartesian space. |
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* |
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* @author mdavis |
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* |
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*/ |
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public class Vector3D { |
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|
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/** |
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* Computes the dot product of the 3D vectors AB and CD. |
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* |
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* @param A the start point of the first vector |
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* @param B the end point of the first vector |
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* @param C the start point of the second vector |
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* @param D the end point of the second vector |
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* @return the dot product |
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*/ |
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public static double dot(Coordinate A, Coordinate B, Coordinate C, Coordinate D) |
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{ |
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double ABx = B.x - A.x; |
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double ABy = B.y - A.y; |
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double ABz = B.getZ() - A.getZ(); |
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double CDx = D.x - C.x; |
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double CDy = D.y - C.y; |
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double CDz = D.getZ() - C.getZ(); |
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return ABx*CDx + ABy*CDy + ABz*CDz; |
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} |
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|
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/** |
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* Creates a new vector with given X, Y and Z components. |
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* |
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* @param x the X component |
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* @param y the Y component |
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* @param z the Z component |
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* @return a new vector |
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*/ |
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public static Vector3D create(double x, double y, double z) { |
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return new Vector3D(x, y, z); |
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} |
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|
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/** |
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* Creates a vector from a 3D {@link Coordinate}. |
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* The coordinate should have the |
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* X,Y and Z ordinates specified. |
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* |
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* @param coord the Coordinate to copy |
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* @return a new vector |
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*/ |
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public static Vector3D create(Coordinate coord) { |
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return new Vector3D(coord); |
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} |
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|
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/** |
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* Computes the 3D dot-product of two {@link Coordinate}s. |
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* |
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* @param v1 the first vector |
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* @param v2 the second vector |
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* @return the dot product of the vectors |
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*/ |
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public static double dot(Coordinate v1, Coordinate v2) { |
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return v1.x * v2.x + v1.y * v2.y + v1.getZ() * v2.getZ(); |
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} |
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private double x; |
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private double y; |
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private double z; |
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|
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/** |
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* Creates a new 3D vector from a {@link Coordinate}. The coordinate should have |
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* the X,Y and Z ordinates specified. |
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* |
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* @param coord the Coordinate to copy |
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* @return a new vector |
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*/ |
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public Vector3D(Coordinate v) { |
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x = v.x; |
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y = v.y; |
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z = v.getZ(); |
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} |
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|
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/** |
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* Creates a vector with the direction and magnitude |
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* of the difference between the |
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* <tt>to</tt> and <tt>from</tt> {@link Coordinate}s. |
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* |
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* @param from the origin Coordinate |
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* @param to the destination Coordinate |
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* @return a new vector |
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*/ |
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public Vector3D(Coordinate from, Coordinate to) { |
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x = to.x - from.x; |
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y = to.y - from.y; |
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z = to.getZ() - from.getZ(); |
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} |
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|
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/** |
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* Creates a vector with the givne components. |
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* |
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* @param x the X component |
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* @param y the Y component |
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* @param z the Z component |
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*/ |
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public Vector3D(double x, double y, double z) { |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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} |
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|
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/** |
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* Gets the X component of this vector. |
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* |
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* @return the value of the X component |
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*/ |
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public double getX() { |
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return x; |
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} |
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|
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/** |
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* Gets the Y component of this vector. |
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* |
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* @return the value of the Y component |
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*/ |
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public double getY() { |
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return y; |
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} |
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|
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/** |
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* Gets the Z component of this vector. |
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* |
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* @return the value of the Z component |
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*/ |
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public double getZ() { |
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return z; |
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} |
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|
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/** |
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* Computes a vector which is the sum |
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* of this vector and the given vector. |
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* |
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* @param v the vector to add |
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* @return the sum of this and <code>v</code> |
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*/ |
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public Vector3D add(Vector3D v) { |
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return create(x + v.x, y + v.y, z + v.z); |
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} |
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|
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/** |
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* Computes a vector which is the difference |
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* of this vector and the given vector. |
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* |
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* @param v the vector to subtract |
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* @return the difference of this and <code>v</code> |
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*/ |
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public Vector3D subtract(Vector3D v) { |
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return create(x - v.x, y - v.y, z - v.z); |
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} |
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|
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/** |
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* Creates a new vector which has the same direction |
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* and with length equals to the length of this vector |
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* divided by the scalar value <code>d</code>. |
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* |
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* @param d the scalar divisor |
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* @return a new vector with divided length |
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*/ |
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public Vector3D divide(double d) { |
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return create(x / d, y / d, z / d); |
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} |
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|
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/** |
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* Computes the dot-product of two vectors |
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* |
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* @param v a vector |
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* @return the dot product of the vectors |
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*/ |
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public double dot(Vector3D v) { |
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return x * v.x + y * v.y + z * v.z; |
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} |
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/** |
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* Computes the length of this vector. |
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* |
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* @return the length of the vector |
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*/ |
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public double length() { |
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return Math.sqrt(x * x + y * y + z * z); |
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} |
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|
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/** |
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* Computes the length of a vector. |
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* |
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* @param v a coordinate representing a 3D vector |
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* @return the length of the vector |
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*/ |
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public static double length(Coordinate v) { |
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return Math.sqrt(v.x * v.x + v.y * v.y + v.getZ() * v.getZ()); |
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} |
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/** |
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* Computes a vector having identical direction |
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* but normalized to have length 1. |
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* |
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* @return a new normalized vector |
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*/ |
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public Vector3D normalize() { |
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double length = length(); |
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if (length > 0.0) |
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return divide(length()); |
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return create(0.0, 0.0, 0.0); |
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} |
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/** |
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* Computes a vector having identical direction |
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* but normalized to have length 1. |
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* |
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* @param v a coordinate representing a 3D vector |
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* @return a coordinate representing the normalized vector |
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*/ |
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public static Coordinate normalize(Coordinate v) { |
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double len = length(v); |
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return new Coordinate(v.x / len, v.y / len, v.getZ() / len); |
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} |
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|
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/** |
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* Gets a string representation of this vector |
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* |
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* @return a string representing this vector |
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*/ |
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public String toString() { |
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return "[" + x + ", " + y + ", " + z + "]"; |
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} |
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/** |
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* Tests if a vector <tt>o</tt> has the same values for the components. |
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* |
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* @param o a <tt>Vector3D</tt> with which to do the comparison. |
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* @return true if <tt>other</tt> is a <tt>Vector3D</tt> with the same values |
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* for the x and y components. |
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*/ |
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public boolean equals(Object o) { |
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if ( !(o instanceof Vector3D) ) { |
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return false; |
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} |
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Vector3D v = (Vector3D) o; |
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return x == v.x && y == v.y && z == v.z; |
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} |
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/** |
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* Gets a hashcode for this vector. |
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* |
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* @return a hashcode for this vector |
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*/ |
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public int hashCode() { |
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int result = 17; |
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result = 37 * result + Coordinate.hashCode(x); |
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result = 37 * result + Coordinate.hashCode(y); |
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result = 37 * result + Coordinate.hashCode(z); |
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return result; |
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} |
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|
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} |
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|