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package org.locationtech.jts.operation.distance3d; |
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import org.locationtech.jts.algorithm.RayCrossingCounter; |
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import org.locationtech.jts.geom.Coordinate; |
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import org.locationtech.jts.geom.CoordinateSequence; |
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import org.locationtech.jts.geom.LineString; |
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import org.locationtech.jts.geom.Location; |
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import org.locationtech.jts.geom.Polygon; |
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import org.locationtech.jts.math.Plane3D; |
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import org.locationtech.jts.math.Vector3D; |
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/** |
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* Models a polygon lying in a plane in 3-dimensional Cartesian space. |
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* The polygon representation is supplied |
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* by a {@link Polygon}, |
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* containing coordinates with XYZ ordinates. |
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* 3D polygons are assumed to lie in a single plane. |
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* The plane best fitting the polygon coordinates is |
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* computed and is represented by a {@link Plane3D}. |
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* |
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* @author mdavis |
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* |
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*/ |
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public class PlanarPolygon3D { |
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private Plane3D plane; |
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private Polygon poly; |
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private int facingPlane = -1; |
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public PlanarPolygon3D(Polygon poly) { |
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this.poly = poly; |
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plane = findBestFitPlane(poly); |
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facingPlane = plane.closestAxisPlane(); |
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} |
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|
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/** |
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* Finds a best-fit plane for the polygon, |
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* by sampling a few points from the exterior ring. |
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* <p> |
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* The algorithm used is Newell's algorithm: |
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* - a base point for the plane is determined from the average of all vertices |
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* - the normal vector is determined by |
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* computing the area of the projections on each of the axis planes |
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* |
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* @param poly the polygon to determine the plane for |
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* @return the best-fit plane |
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*/ |
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private Plane3D findBestFitPlane(Polygon poly) |
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{ |
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CoordinateSequence seq = poly.getExteriorRing().getCoordinateSequence(); |
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Coordinate basePt = averagePoint(seq); |
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Vector3D normal = averageNormal(seq); |
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return new Plane3D(normal, basePt); |
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} |
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/** |
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* Computes an average normal vector from a list of polygon coordinates. |
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* Uses Newell's method, which is based |
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* on the fact that the vector with components |
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* equal to the areas of the projection of the polygon onto |
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* the Cartesian axis planes is normal. |
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* |
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* @param seq the sequence of coordinates for the polygon |
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* @return a normal vector |
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*/ |
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private Vector3D averageNormal(CoordinateSequence seq) |
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{ |
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int n = seq.size(); |
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Coordinate sum = new Coordinate(0,0,0); |
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Coordinate p1 = new Coordinate(0,0,0); |
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Coordinate p2 = new Coordinate(0,0,0); |
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for (int i = 0; i < n - 1; i++) { |
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seq.getCoordinate(i, p1); |
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seq.getCoordinate(i+1, p2); |
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sum.x += (p1.y - p2.y)*(p1.getZ() + p2.getZ()); |
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sum.y += (p1.getZ() - p2.getZ())*(p1.x + p2.x); |
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sum.setZ(sum.getZ() + (p1.x - p2.x)*(p1.y + p2.y)); |
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} |
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sum.x /= n; |
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sum.y /= n; |
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sum.setZ(sum.getZ() / n); |
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Vector3D norm = Vector3D.create(sum).normalize(); |
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return norm; |
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} |
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/** |
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* Computes a point which is the average of all coordinates |
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* in a sequence. |
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* If the sequence lies in a single plane, |
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* the computed point also lies in the plane. |
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* |
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* @param seq a coordinate sequence |
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* @return a Coordinate with averaged ordinates |
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*/ |
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private Coordinate averagePoint(CoordinateSequence seq) { |
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Coordinate a = new Coordinate(0,0,0); |
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int n = seq.size(); |
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for (int i = 0; i < n; i++) { |
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a.x += seq.getOrdinate(i, CoordinateSequence.X); |
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a.y += seq.getOrdinate(i, CoordinateSequence.Y); |
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a.setZ(a.getZ() + seq.getOrdinate(i, CoordinateSequence.Z)); |
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} |
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a.x /= n; |
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a.y /= n; |
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a.setZ(a.getZ() / n); |
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return a; |
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} |
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public Plane3D getPlane() { |
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return plane; |
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} |
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public Polygon getPolygon() { |
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return poly; |
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} |
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public boolean intersects(Coordinate intPt) { |
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if (Location.EXTERIOR == locate(intPt, poly.getExteriorRing())) |
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return false; |
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for (int i = 0; i < poly.getNumInteriorRing(); i++) { |
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if (Location.INTERIOR == locate(intPt, poly.getInteriorRingN(i))) |
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return false; |
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} |
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return true; |
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} |
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private int locate(Coordinate pt, LineString ring) { |
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CoordinateSequence seq = ring.getCoordinateSequence(); |
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CoordinateSequence seqProj = project(seq, facingPlane); |
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Coordinate ptProj = project(pt, facingPlane); |
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return RayCrossingCounter.locatePointInRing(ptProj, seqProj); |
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} |
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public boolean intersects(Coordinate pt, LineString ring) { |
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CoordinateSequence seq = ring.getCoordinateSequence(); |
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CoordinateSequence seqProj = project(seq, facingPlane); |
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Coordinate ptProj = project(pt, facingPlane); |
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return Location.EXTERIOR != RayCrossingCounter.locatePointInRing(ptProj, seqProj); |
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} |
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private static CoordinateSequence project(CoordinateSequence seq, int facingPlane) |
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{ |
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switch (facingPlane) { |
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case Plane3D.XY_PLANE: return AxisPlaneCoordinateSequence.projectToXY(seq); |
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case Plane3D.XZ_PLANE: return AxisPlaneCoordinateSequence.projectToXZ(seq); |
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default: return AxisPlaneCoordinateSequence.projectToYZ(seq); |
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} |
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} |
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private static Coordinate project(Coordinate p, int facingPlane) |
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{ |
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switch (facingPlane) { |
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case Plane3D.XY_PLANE: return new Coordinate(p.x, p.y); |
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case Plane3D.XZ_PLANE: return new Coordinate(p.x, p.getZ()); |
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default: return new Coordinate(p.y, p.getZ()); |
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} |
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} |
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} |
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