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package org.locationtech.jts.triangulate; |
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import java.util.Collection; |
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import java.util.Iterator; |
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import org.locationtech.jts.triangulate.quadedge.LocateFailureException; |
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import org.locationtech.jts.triangulate.quadedge.QuadEdge; |
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import org.locationtech.jts.triangulate.quadedge.QuadEdgeSubdivision; |
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import org.locationtech.jts.triangulate.quadedge.Vertex; |
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/** |
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* Computes a Delaunay Triangulation of a set of {@link Vertex}es, using an |
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* incremental insertion algorithm. |
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* |
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* @author Martin Davis |
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* @version 1.0 |
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*/ |
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public class IncrementalDelaunayTriangulator |
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{ |
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private QuadEdgeSubdivision subdiv; |
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private boolean isUsingTolerance = false; |
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/** |
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* Creates a new triangulator using the given {@link QuadEdgeSubdivision}. |
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* The triangulator uses the tolerance of the supplied subdivision. |
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* |
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* @param subdiv |
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* a subdivision in which to build the TIN |
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*/ |
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public IncrementalDelaunayTriangulator(QuadEdgeSubdivision subdiv) { |
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this.subdiv = subdiv; |
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isUsingTolerance = subdiv.getTolerance() > 0.0; |
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} |
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/** |
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* Inserts all sites in a collection. The inserted vertices <b>MUST</b> be |
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* unique up to the provided tolerance value. (i.e. no two vertices should be |
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* closer than the provided tolerance value). They do not have to be rounded |
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* to the tolerance grid, however. |
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* |
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* @param vertices a Collection of Vertex |
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* |
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* @throws LocateFailureException if the location algorithm fails to converge in a reasonable number of iterations |
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*/ |
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public void insertSites(Collection vertices) { |
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for (Iterator i = vertices.iterator(); i.hasNext();) { |
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Vertex v = (Vertex) i.next(); |
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insertSite(v); |
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} |
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} |
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/** |
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* Inserts a new point into a subdivision representing a Delaunay |
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* triangulation, and fixes the affected edges so that the result is still a |
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* Delaunay triangulation. |
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* <p> |
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* |
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* @return a quadedge containing the inserted vertex |
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*/ |
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public QuadEdge insertSite(Vertex v) { |
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/** |
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* This code is based on Guibas and Stolfi (1985), with minor modifications |
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* and a bug fix from Dani Lischinski (Graphic Gems 1993). (The modification |
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* I believe is the test for the inserted site falling exactly on an |
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* existing edge. Without this test zero-width triangles have been observed |
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* to be created) |
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*/ |
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QuadEdge e = subdiv.locate(v); |
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if (subdiv.isVertexOfEdge(e, v)) { |
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return e; |
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} |
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else if (subdiv.isOnEdge(e, v.getCoordinate())) { |
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e = e.oPrev(); |
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subdiv.delete(e.oNext()); |
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} |
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/** |
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* Connect the new point to the vertices of the containing triangle |
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* (or quadrilateral, if the new point fell on an existing edge.) |
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*/ |
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QuadEdge base = subdiv.makeEdge(e.orig(), v); |
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QuadEdge.splice(base, e); |
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QuadEdge startEdge = base; |
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do { |
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base = subdiv.connect(e, base.sym()); |
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e = base.oPrev(); |
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} while (e.lNext() != startEdge); |
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do { |
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QuadEdge t = e.oPrev(); |
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if (t.dest().rightOf(e) && v.isInCircle(e.orig(), t.dest(), e.dest())) { |
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QuadEdge.swap(e); |
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e = e.oPrev(); |
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} else if (e.oNext() == startEdge) { |
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return base; |
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} else { |
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e = e.oNext().lPrev(); |
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} |
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} while (true); |
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} |
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} |
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