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package org.locationtech.jts.triangulate.quadedge; |
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import org.locationtech.jts.geom.Coordinate; |
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import org.locationtech.jts.geom.Triangle; |
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import org.locationtech.jts.geom.impl.CoordinateArraySequence; |
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import org.locationtech.jts.io.WKTWriter; |
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import org.locationtech.jts.math.DD; |
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|
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/** |
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* Algorithms for computing values and predicates |
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* associated with triangles. |
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* For some algorithms extended-precision |
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* implementations are provided, which are more robust |
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* (i.e. they produce correct answers in more cases). |
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* Also, some more robust formulations of |
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* some algorithms are provided, which utilize |
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* normalization to the origin. |
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* |
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* @author Martin Davis |
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* |
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*/ |
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public class TrianglePredicate |
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{ |
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/** |
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* Tests if a point is inside the circle defined by |
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* the triangle with vertices a, b, c (oriented counter-clockwise). |
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* This test uses simple |
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* double-precision arithmetic, and thus may not be robust. |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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* @return true if this point is inside the circle defined by the points a, b, c |
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*/ |
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public static boolean isInCircleNonRobust( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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boolean isInCircle = |
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(a.x * a.x + a.y * a.y) * triArea(b, c, p) |
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- (b.x * b.x + b.y * b.y) * triArea(a, c, p) |
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+ (c.x * c.x + c.y * c.y) * triArea(a, b, p) |
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- (p.x * p.x + p.y * p.y) * triArea(a, b, c) |
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> 0; |
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return isInCircle; |
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} |
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|
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/** |
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* Tests if a point is inside the circle defined by |
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* the triangle with vertices a, b, c (oriented counter-clockwise). |
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* This test uses simple |
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* double-precision arithmetic, and thus is not 100% robust. |
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* However, by using normalization to the origin |
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* it provides improved robustness and increased performance. |
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* <p> |
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* Based on code by J.R.Shewchuk. |
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* |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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* @return true if this point is inside the circle defined by the points a, b, c |
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*/ |
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public static boolean isInCircleNormalized( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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double adx = a.x - p.x; |
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double ady = a.y - p.y; |
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double bdx = b.x - p.x; |
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double bdy = b.y - p.y; |
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double cdx = c.x - p.x; |
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double cdy = c.y - p.y; |
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|
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double abdet = adx * bdy - bdx * ady; |
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double bcdet = bdx * cdy - cdx * bdy; |
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double cadet = cdx * ady - adx * cdy; |
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double alift = adx * adx + ady * ady; |
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double blift = bdx * bdx + bdy * bdy; |
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double clift = cdx * cdx + cdy * cdy; |
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|
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double disc = alift * bcdet + blift * cadet + clift * abdet; |
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return disc > 0; |
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} |
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|
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/** |
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* Computes twice the area of the oriented triangle (a, b, c), i.e., the area is positive if the |
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* triangle is oriented counterclockwise. |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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*/ |
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private static double triArea(Coordinate a, Coordinate b, Coordinate c) { |
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return (b.x - a.x) * (c.y - a.y) |
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- (b.y - a.y) * (c.x - a.x); |
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} |
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|
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/** |
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* Tests if a point is inside the circle defined by |
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* the triangle with vertices a, b, c (oriented counter-clockwise). |
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* This method uses more robust computation. |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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* @return true if this point is inside the circle defined by the points a, b, c |
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*/ |
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public static boolean isInCircleRobust( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) |
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{ |
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|
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return isInCircleNormalized(a, b, c, p); |
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} |
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|
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/** |
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* Tests if a point is inside the circle defined by |
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* the triangle with vertices a, b, c (oriented counter-clockwise). |
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* The computation uses {@link DD} arithmetic for robustness. |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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* @return true if this point is inside the circle defined by the points a, b, c |
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*/ |
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public static boolean isInCircleDDSlow( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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DD px = DD.valueOf(p.x); |
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DD py = DD.valueOf(p.y); |
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DD ax = DD.valueOf(a.x); |
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DD ay = DD.valueOf(a.y); |
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DD bx = DD.valueOf(b.x); |
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DD by = DD.valueOf(b.y); |
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DD cx = DD.valueOf(c.x); |
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DD cy = DD.valueOf(c.y); |
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|
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DD aTerm = (ax.multiply(ax).add(ay.multiply(ay))) |
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.multiply(triAreaDDSlow(bx, by, cx, cy, px, py)); |
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DD bTerm = (bx.multiply(bx).add(by.multiply(by))) |
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.multiply(triAreaDDSlow(ax, ay, cx, cy, px, py)); |
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DD cTerm = (cx.multiply(cx).add(cy.multiply(cy))) |
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.multiply(triAreaDDSlow(ax, ay, bx, by, px, py)); |
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DD pTerm = (px.multiply(px).add(py.multiply(py))) |
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.multiply(triAreaDDSlow(ax, ay, bx, by, cx, cy)); |
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DD sum = aTerm.subtract(bTerm).add(cTerm).subtract(pTerm); |
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boolean isInCircle = sum.doubleValue() > 0; |
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return isInCircle; |
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} |
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|
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/** |
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* Computes twice the area of the oriented triangle (a, b, c), i.e., the area |
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* is positive if the triangle is oriented counterclockwise. |
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* The computation uses {@link DD} arithmetic for robustness. |
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* |
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* @param ax the x ordinate of a vertex of the triangle |
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* @param ay the y ordinate of a vertex of the triangle |
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* @param bx the x ordinate of a vertex of the triangle |
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* @param by the y ordinate of a vertex of the triangle |
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* @param cx the x ordinate of a vertex of the triangle |
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* @param cy the y ordinate of a vertex of the triangle |
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*/ |
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public static DD triAreaDDSlow(DD ax, DD ay, |
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DD bx, DD by, DD cx, DD cy) { |
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return (bx.subtract(ax).multiply(cy.subtract(ay)).subtract(by.subtract(ay) |
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.multiply(cx.subtract(ax)))); |
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} |
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|
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public static boolean isInCircleDDFast( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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DD aTerm = (DD.sqr(a.x).selfAdd(DD.sqr(a.y))) |
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.selfMultiply(triAreaDDFast(b, c, p)); |
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DD bTerm = (DD.sqr(b.x).selfAdd(DD.sqr(b.y))) |
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.selfMultiply(triAreaDDFast(a, c, p)); |
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DD cTerm = (DD.sqr(c.x).selfAdd(DD.sqr(c.y))) |
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.selfMultiply(triAreaDDFast(a, b, p)); |
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DD pTerm = (DD.sqr(p.x).selfAdd(DD.sqr(p.y))) |
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.selfMultiply(triAreaDDFast(a, b, c)); |
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DD sum = aTerm.selfSubtract(bTerm).selfAdd(cTerm).selfSubtract(pTerm); |
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boolean isInCircle = sum.doubleValue() > 0; |
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return isInCircle; |
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} |
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public static DD triAreaDDFast( |
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Coordinate a, Coordinate b, Coordinate c) { |
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DD t1 = DD.valueOf(b.x).selfSubtract(a.x) |
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.selfMultiply( |
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DD.valueOf(c.y).selfSubtract(a.y)); |
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DD t2 = DD.valueOf(b.y).selfSubtract(a.y) |
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.selfMultiply( |
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DD.valueOf(c.x).selfSubtract(a.x)); |
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return t1.selfSubtract(t2); |
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} |
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public static boolean isInCircleDDNormalized( |
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Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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DD adx = DD.valueOf(a.x).selfSubtract(p.x); |
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DD ady = DD.valueOf(a.y).selfSubtract(p.y); |
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DD bdx = DD.valueOf(b.x).selfSubtract(p.x); |
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DD bdy = DD.valueOf(b.y).selfSubtract(p.y); |
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DD cdx = DD.valueOf(c.x).selfSubtract(p.x); |
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DD cdy = DD.valueOf(c.y).selfSubtract(p.y); |
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DD abdet = adx.multiply(bdy).selfSubtract(bdx.multiply(ady)); |
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DD bcdet = bdx.multiply(cdy).selfSubtract(cdx.multiply(bdy)); |
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DD cadet = cdx.multiply(ady).selfSubtract(adx.multiply(cdy)); |
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DD alift = adx.multiply(adx).selfAdd(ady.multiply(ady)); |
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DD blift = bdx.multiply(bdx).selfAdd(bdy.multiply(bdy)); |
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DD clift = cdx.multiply(cdx).selfAdd(cdy.multiply(cdy)); |
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DD sum = alift.selfMultiply(bcdet) |
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.selfAdd(blift.selfMultiply(cadet)) |
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.selfAdd(clift.selfMultiply(abdet)); |
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boolean isInCircle = sum.doubleValue() > 0; |
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return isInCircle; |
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} |
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|
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/** |
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* Computes the inCircle test using distance from the circumcentre. |
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* Uses standard double-precision arithmetic. |
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* <p> |
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* In general this doesn't |
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* appear to be any more robust than the standard calculation. However, there |
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* is at least one case where the test point is far enough from the |
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* circumcircle that this test gives the correct answer. |
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* <pre> |
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* LINESTRING |
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* (1507029.9878 518325.7547, 1507022.1120341457 518332.8225183258, |
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* 1507029.9833 518325.7458, 1507029.9896965567 518325.744909031) |
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* </pre> |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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* @return true if this point is inside the circle defined by the points a, b, c |
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*/ |
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public static boolean isInCircleCC(Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) { |
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Coordinate cc = Triangle.circumcentre(a, b, c); |
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double ccRadius = a.distance(cc); |
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double pRadiusDiff = p.distance(cc) - ccRadius; |
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return pRadiusDiff <= 0; |
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} |
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|
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/** |
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* Checks if the computed value for isInCircle is correct, using |
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* double-double precision arithmetic. |
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* |
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* @param a a vertex of the triangle |
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* @param b a vertex of the triangle |
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* @param c a vertex of the triangle |
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* @param p the point to test |
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*/ |
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private static void checkRobustInCircle(Coordinate a, Coordinate b, Coordinate c, |
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Coordinate p) |
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{ |
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boolean nonRobustInCircle = isInCircleNonRobust(a, b, c, p); |
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boolean isInCircleDD = TrianglePredicate.isInCircleDDSlow(a, b, c, p); |
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boolean isInCircleCC = TrianglePredicate.isInCircleCC(a, b, c, p); |
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Coordinate circumCentre = Triangle.circumcentre(a, b, c); |
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System.out.println("p radius diff a = " |
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+ Math.abs(p.distance(circumCentre) - a.distance(circumCentre)) |
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/ a.distance(circumCentre)); |
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|
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if (nonRobustInCircle != isInCircleDD || nonRobustInCircle != isInCircleCC) { |
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System.out.println("inCircle robustness failure (double result = " |
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+ nonRobustInCircle |
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+ ", DD result = " + isInCircleDD |
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+ ", CC result = " + isInCircleCC + ")"); |
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System.out.println(WKTWriter.toLineString(new CoordinateArraySequence( |
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new Coordinate[] { a, b, c, p }))); |
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System.out.println("Circumcentre = " + WKTWriter.toPoint(circumCentre) |
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+ " radius = " + a.distance(circumCentre)); |
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System.out.println("p radius diff a = " |
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+ Math.abs(p.distance(circumCentre)/a.distance(circumCentre) - 1)); |
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System.out.println("p radius diff b = " |
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+ Math.abs(p.distance(circumCentre)/b.distance(circumCentre) - 1)); |
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System.out.println("p radius diff c = " |
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+ Math.abs(p.distance(circumCentre)/c.distance(circumCentre) - 1)); |
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System.out.println(); |
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} |
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} |
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|
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|
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} |
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|